showing 12 games

namepublisher(developer)year arrow_downwarddescription
Unreal Tournament  GT Interactive (Epic Megagames)2000 labelminimizeminimize
Max Payne Rockstar Games (Remedy Entertainment;Rockstar Toronto)2001Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, he's hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep-action game. Prepare for pain.***
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Giants: Citizen Kabuto Interplay (Planet Moon Studios)2001On a distant planet, three powerful forces are about to collide in the most spectacular action game ever seen! Giants: Citizen Kabuto's award-winning gameplay offers up unbelievable action, tons of laughs, gripping drama, and amazing graphics. Play as three unique species including the technologically powerful, hard partying Meccs, the ethereal and magical Sea Reapers, and the unstoppable behemoth known as Kabuto.
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The Sniper 2  D3 Publisher;Midas Interactive Entertainment2002 labelminimizeminimize
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Rogue Ops Kemco (Bits Studios)2003Rocked from normality by an explosion that claimed her daughter and husband, ex-Green Beret Nikki Conners exploits her military training and her new role as leading lady in a covert government agency to further her personal quest for vengeance. After receiving two years of gruelling instruction, she is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. With a host of engaging missions, Rogue Ops tests Nikki's ability to survive in any situation.***
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Ghosthunter  Namco;SCEE (SCEE Studio Cambridge)2003
[32]***GTIN: [code]711719649311[/code]

Product ID: [code]SCES-51463[/code]***History is alive with tales of ghosts, specters and phantoms whose anguished cries rarely escape to the mortal plane. And rarely are the living able to commune with the dead. A late-night disturbance call leads Lazarus Jones of the Detroit Police Department to an abandoned school, the site of a gruesome multiple murder some 10 years past. What should have been a routine visit becomes a disaster of supernatural proportions when hordes of malevolent, demonic spirits and tortured souls imprisoned for eons and lusting for vengeance are accidentally unleashed. Man-made weapons will barely keep the demons at bay; only through mastery of the paranormal will Jones be able to hunt down and capture the howling fiends before they destroy the world of the living.

[b]Features:[/b]

* Nightmarish, suspenseful storyline and cinematic visuals unite with intense 1st and 3rd-person shooter combat for an action-horror experience of the highest caliber.
* Chilling haunted and hunting gameplay-stalk, battle and capture the vengeful spirits of the undead.
* Roam freely across a vast and sinister phantasmagorical landscape. Explore macabre locales like a clandestine research lab, a sunken ship and a demon-infested swamp.
* Arm yourself with a vast array of both earthly and paranormal weapons and items, from pistols and combat shotguns to ghost lassos, spirit capture grenades and spectral goggles.
* Feed off the power of your captured phantomsÑ-acquire supernatural abilities and summon helpful spirits to assist you in your quest.
* Innovative, player-guided puzzles and tense stealth sequences extend gameplay.
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Vietcong: Purple Haze Gathering of Developers (Coyote Console;Illusion Softworks;Pterodon)2004 labelminimizeminimize
Killzone Sony Computer Entertainment (Guerilla Games)2004In an era of planetary colonization, a ruthless separatist faction has launched a surprise attack on the ISA. Arm yourself against the Helghast, and become immersed in a powerful storyline wrapped around an all out action, first person shooter experience. With intense firefights and breathtaking graphics, Killzone delivers the grit and reality of a massive post-modern war.

Features:
* Online gameplay via the Network Adaptor.
* Voice-chat capabilities via the USB Headset.
* Killzone is based on classic military altercations found in the history of warfare; players will battle through trenches, endure city sieges, sweat through jungles and battle guerilla combatants.
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Metal Gear Solid 3: Snake Eater  Konami (Konami Computer Entertainment Japan)2005Rival nations are secretly developing weapons that could threaten the future of mankind. Deep in the jungle, an elite soldier must combine stealth with survival to infiltrate the enemy and stop a weapon of mass destruction from triggering the largest full-scale war the world has ever seen. Go behind enemy lines in this riveting story of peace, love and war from award-winning director, Hideo Kojima.
NEW ERA: THE 1960'S
BATTLE OF IDEOLOGIES
Relive history as the Cold War and geo-political landscape change
NEW GAMEPLAY: SURVIVAL
BATTLE OF INSTINCTS
Outsmart enemies with camouflage, close-quarters combat, stalking, interrogating, climbing, hunting and treating injuries
NEW SETTING: THE JUNGLE
BATTLE OF REPTILES
Pit yourself against an environment where traps catch enemies and prey, threats lurk in the shadows and noises alert predators
Epic musical score composed by Harry Gregson-Williams (Shrek, Armageddon, The Rock) and immerse Dolby Prologic II surround sound
Shed your skin and blend into any area by downloading new camouflage uniforms***
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Call of Cthulhu: Dark Corners of the Earth  Take-Two Interactive (Headfirst Productions)2005Published in EU only? labelimageminimize
Quantum of Solace  Activision (Eurocom)2008BOND IS BACK.
Blending first-person shooting and third-person action, Quantum of Solace puts you in control of Bond's greatest weapon - his mind. Enter the ruthless world of international espionage through the single-player story, or test your secret agent skills across the globe with a variety of 12-player multiplayer modes.
BECOME THE NEW BOND
Use your MI-6 training in high-octane combat, explosive shootouts and stealth close-quarter takedowns.
TAKE COVER
First-person shooting with third-person cover allows you to adjust your gameplay to meet each challenge.***
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